![]() Creating "SFX" / "FFX" (both refer to the exact same files: visual effects).Setting the flag for YOU DIED and respawning.Applying an "SpEffect" (special temporary statuses such as ring effects, poisoning, buffs, AI triggers, etc).These files control everything that happens on a specific frame of an animation, such as: Edits the TimeAct Editor files of Dark Souls, Bloodborne, Dark Souls 3, and Sekiro.Select which ANIBND/CHRBND you would like to use.Go to File-> Open From Packed Game Data Archives.This is more of a general Souls modding thing that is too specific to cover here. Make sure your game is setup to load the edited loose ANIBND file.(Optional) Play with the options in the menu bar. (Optional) Play with the model/animation viewer pane on the top-right.Drag some events around or otherwise mess with things (try the bottom-right pane for editing the highlighted event).Select an animation ID on the left pane.Select where the unpacked ANIBND should be saved (the "project directory").Enter the information required, such as game executable, ModEngine folder (if applicable), etc. ![]()
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